The Bounty Hunter lives off the Lead Board. Its talents raise the Scrip and materials every lead pays, raise what your host earns, and add extra leads per day. The upper tiers make the Mesh bounty ladder much faster to climb.
Cold Trail
- +8% Scrip from Lead Board jobs
Field Contract
- +8% materials from Lead Board jobs
Quick Draw
- +2% Critical Chance
Fixer
- +10% extra pay for the friend who posted your lead
Paperwork
- +1 Lead turn-ins per day
Manhunter
- +2% Damage
Warrant
- +10% Scrip from Lead Board jobs
Dead or Alive
- +6% Damage to enemies below 30% HP
Reward Hunter
- +5% Scrip from loot
- +2% resources from scavenging and fights
Bounty Network
- +15% extra pay for the friend who posted your lead
- +10% materials from Lead Board jobs
Marshal of the Mesh
- +25% Scrip from Lead Board jobs
- +25% materials from Lead Board jobs
- +25% extra pay for the friend who posted your lead
- +3 Lead turn-ins per day
The capstone
Marshal of the Mesh costs 3 points and gives: +25% Scrip from Lead Board jobs; +25% materials from Lead Board jobs; +25% extra pay for the friend who posted your lead; +3 Lead turn-ins per day. To take it you need Bounty Network at rank 3, Warrant at rank 3, and 25 points spent in the tree. Plan your path backwards from the capstone: spend your early points on the talents it requires, then fill in the rest.
Pairs well with
Bounty Hunter works best alongside Broker and Drifter. Broker adds Scrip and trading power, and Drifter brings loot and travel so leads fill faster.
See all trees on the talent overview, check the gear that supports this tree in the item database and read the five complete builds.