GUIDES

Strategy guides

Nineteen in-depth guides covering every system in the game, from your first week to level 60.

Last updated: October 20, 2026

These guides are written by the people who build the game. Every number comes straight from the game itself, so they stay accurate after patches. Start with the beginner guide, then pick the topic you are stuck on.

Beginner's Guide

How to survive your first days in Silesia 2045: backgrounds, stamina, the seven parts of the day, what to build first and which mistakes to avoid.

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Combat Guide

Master Silesia 2045 combat: how Action Points work, why range zones matter, how armor, dodge and criticals interact and how to beat tougher enemies.

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Squad Strategy Guide

How to build a squad in Silesia 2045: front and back lanes, the Vanguard, Striker and Guardian roles, presets and the best opening for each enemy.

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Talent Build Guide

Five tested ways to spend your neural points in Silesia 2045: tank, sniper, berserker, ghost and base commander, with the exact talents to take first.

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Gear and Rarity Guide

A practical guide to Silesia 2045 gear: how rarity and tier compete, which slots to upgrade first, how Luck changes your drops and what to sell.

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Weather and Radiation Guide

Everything about Silesia 2045 weather: what each type changes, how to survive High Heat and Lady Midday and how to beat radiation sickness for good.

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Base Building Guide

How to grow your Silesia 2045 base: what each building does, in what order to build, how survivors, walls and turrets fit together and how to survive raids.

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Survival and Economy Guide

Understand Silesia 2045's economy: every resource, what it is for, how time of day and stamina limit your trips and how to stop running out of Medicine.

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Battle Screen Guide

A tour of the Silesia 2045 battle screen: range tabs, unit cards, the bottom HUD, ally turns, combat effects, the victory banner and the Classic View switch.

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Boss Strategy Guide

How to beat every boss in Silesia 2045, from Lady Midday and the Unknown Threat to Utopek-7, the Zmora, contract bosses and the Warlord, with numbers.

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Called Shots Guide

How the four called shots work in Silesia 2045: AP cost, hit chance, damage, ammo, the Arm and Leg Shot effects, and when each one is worth using.

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Camp Life Guide

How your Silesia 2045 camp lives day to day: nightly food, water and firewood, what raises and lowers camp morale, how sickness and injuries are treated and why survivors desert.

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Class Guide

Compare all ten Silesia 2045 backgrounds: starting gear, HP and stamina modifiers, what each perk really does, and a first-week plan for every class.

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Mercenary Guide

Costs, stats and exact skills of all five Wasteland Bar mercenaries in Silesia 2045, plus classic companions, hiring order and squads that work.

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Prisoners and the Labor Pits

How to bind enemies with Reinforced Rope in Silesia 2045, what a prisoner is worth, and whether to sell, gift or hand them to Grom as a Camp Laborer for Scrip.

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Quests, Contracts and Comms Guide

How quests, boss contracts, Comms decryption, roadside encounters and Reptilian Convoys pay out in Silesia 2045, with reward tables and routes.

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Ranged vs Melee Weapons Guide

Ranged or melee in Silesia 2045? Range zones, damage multipliers, ammo and Scrap Launcher rules, weapon damage by tier, and picks for each playstyle.

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Sanctuary Hub Guide

Exact build and upgrade costs for every Silesia 2045 Sanctuary Hub building, base level requirements, what each level unlocks and a build order with totals.

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Workshop and Crafting Guide

Every Silesia 2045 Workshop recipe with exact costs by rarity, the Techie bonus, ammo versus Scrap Launcher Scrap, rope for prisoners and a plan for each level.

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Not sure where to start?